Bloomburrow (BLB) Limited Guide: White
Note: This article was translated from Chinese by AI and may contain errors. Read the original Chinese version.
Bloomburrow (BLB) holds its Prerelease on July 26, 2024, and is officially released one week later on August 2, 2024. Want to know more about how each card rates in Limited and what to pick? Then check out this series of BLB Limited guides!
- For the mechanics, see this article: Bloomburrow Mechanics Breakdown
- For a first look at the Limited archetypes, see this article: Bloomburrow Limited Preliminary Look
This series of Limited guides is primarily about the ratings; some average cards, or cards with relatively simple abilities, will not get a specific comment.
Rating Scale
5.0: Unconditional first pick
4.5: Unconditional first pick if you are in the right colors
4.0: Worth a first pick
3.5: Strong enough, but not necessarily a first pick
3.0: Above average (you will really want it in your final deck)
2.5: Average; maybe around the 6th or 7th pick in a draft
2.0 to 1.0: Below average (you would rather not play it than play it)
0.5 to 0.0: Unplayable (basically never play it; it will only help you lose)
Card Ratings
| 001 | 002 | 003 |
|---|---|---|
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| 3.0 | 4.5 | 1.0 / 2.5 |
Comments:
- Banishing Light Answers anything, and the useful enchantment removal in this set is concentrated on uncommons, so it is less likely to be removed.
- Beza, the Bounding Spring A very strong enters ability, and if you get the chance to combine it with Cloudshift effects it is simply wonderful!
- Brave-Kin Duo Has a bit of a chance in decks with lots of valiant abilities; other archetypes should not be interested. (Red-white 2.5 / others 1.0)
| 004 | 005 | 006 |
|---|---|---|
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| 3.0 | 2.5 | 1.0 / 3.0 |
Comments:
- Brightblade Stoat Judging by the ability alone it is god-tier! However, the Auras and Equipment in this set are a bit underwhelming, so it has to rely on +1/+1 counters to grow its stats.
- Builder’s Talent Levels 1 and 2 can support the green-white and red-white themes respectively, and the level 3 effect is extremely powerful in the late game.
- Caretaker’s Talent A super bomb for the green-white token theme: it draws cards, widens the board, adds stats, and even makes the opponent think twice when casting gift cards. However, outside of token themes it may be unplayable, so keep that in mind. (Green-white 3.0 / others 1.0)
| 007 | 008 | 009 |
|---|---|---|
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| 2.5 | 2.5 | 2.0 |
Comments:
- Carrot Cake A nice token-theme card, and the scry is great too.
- Crumb and Get It A very useful combat trick, and the cost of giving the opponent a Food is not too high.
- Dawn’s Truce Giving the opponent a card just to get indestructible feels a bit bad, and if you do not give them one the timing is very restrictive.
| 010 | 011 | 012 |
|---|---|---|
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| 3.0 | 3.0 | 3.0 |
Comments:
- Dewdrop Cure This set has no shortage of excellent small creatures, and it would be even better if you had low-cost rare bombs.
- Driftgloom Coyote The cost is a little high, but the effect is still powerful.
- Essence Channeler Life loss is a bit hard to trigger, but in a Food deck it easily triggers to gain life and place counters, and after it dies it can still serve as an elder passing on its power, keeping your board strong.
| 013 | 014 | 015 |
|---|---|---|
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| 2.5 | 2.5 | 3.0 |
Comments:
- Feather of Flight Instant speed lets you trigger valiant abilities on the opponent’s turn. It is more of an aggressive skin than a real combat trick.
- Flowerfoot Swordmaster It usually plays as a three-drop on the curve, but, well, given how strong Mice are…
- Harvestrite Host Since it does not restrict to nontoken Rabbits, it triggers its card draw easily, and on the other hand it can also trigger valiant abilities.
| 016 | 017 | 018 |
|---|---|---|
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| 2.5 | 3.0 | 3.5 |
Comments:
- Hop to It A generous anthem effect: three creatures get the full buff.
- Intrepid Rabbit One more mana, one more thing: it triggers valiant twice and leaves two creatures on the battlefield, and the creature type is right too.
- Jackdaw Savior Strong even without a flying theme, and it hits hard too.
| 019 | 020 | 021 |
|---|---|---|
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| 2.5 | 2.5 | 2.0 |
Comments:
- Jolly Gerbils Makes casting gift cards feel less costly, and can even come out ahead!
- Lifecreed Duo Works well in both black-white and white-blue, but unfortunately the Equipment and Auras in this set are not that strong, and its own stats make it hard to join combat.
- Mabel’s Mettle Affects combat for two creatures at once, and can trigger two valiants at once. Note that you cannot target the same creature with both to give it +3/+3.
| 022 | 023 | 024 |
|---|---|---|
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| 3.0 | 2.5 | 3.0 |
Comments:
- Mouse Trapper A powerful path-clearing card, and occasionally you can tap a creature on the opponent’s turn for defense.
- Nettle Guard Good stats that trade up, and the enchantment removal can handle all kinds of Class cards, so it has real main deck value.
- Parting Gust Giving the opponent a 1/1 is a pretty cheap cost, and blinking your own creature is useful too; the heavy color requirement is a small drawback.
| 025 | 026 | 027 |
|---|---|---|
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| 2.5 | 2.0 | 2.5 |
Comments:
- Pileated Provisioner High cost and it cannot go on flying creatures.
- Rabbit Response This set has lots of tokens, so there is a chance to go big.
- Repel Calamity The scope is limited, but you should still use it when you need to.
| 028 | 029 | 030 |
|---|---|---|
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| 4.0 | 4.5 | 2.5 |
Comments:
- Salvation Swan It triggers when other Birds enter too, which is too wild, and instant speed makes it flexible whether you are dodging removal or re-triggering enters abilities. (If you have two of them… the picture is too beautiful, I dare not look)
- Season of the Burrow Modes two and three are both extremely powerful, and you can even choose mode two twice to turn the offense around directly.
- Seasoned Warrenguard Considerable damage on offense; it is more suited to constructed than to Limited.
| 031 | 032 | 033 |
|---|---|---|
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| 3.0 | 3.0 | 3.0 |
Comments:
- Shrike Force So many abilities: a good creature that handles offense and defense in one and comes with evasion.
- Sonar Strike Even more perfect than Impeccable Timing, since it can kill tapped creatures, which makes this card much more flexible.
- Star Charter A resource engine for the black-white theme, with evasion and damage as well.
| 034 | 035 | 036 |
|---|---|---|
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| 5.0 | 2.5 | 4.0 |
Comments:
- Starfall Invocation A bit weaker than ONE’s White Sun’s Twilight, but it is still a single card that can turn the game around.
- Thistledown Players The floor is a 3/3 with vigilance, and it can also give vigilance to other creatures and trigger valiant.
- Valley Questcaller A two-mana lord: most creatures get the buff, and you can scry to adjust your draws.
| 037 | 038 | 039 |
|---|---|---|
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| 2.5 | 4.5 | 3.0 |
Comments:
- Warren Elder I personally think it is white’s best common. Going into combat with four mana open puts a lot of pressure on the opponent, pushing them into more conservative blocks, and late in the game there is a chance to take them out in one swing.
- Warren Warleader It triggers its ability without attacking itself, and a single card can both widen the board and pump, and casting it for six mana changes its effect qualitatively.
- Wax-Wane Witness Four toughness can block most flying creatures, and if you can trigger its life gain multiple times its attack power is not to be underestimated.
| 040 | ### | ### |
|---|---|---|
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| 4.0 | None | None |
Comments:
- Whiskervale Forerunner The curve in a valiant theme will not be too high, so you should normally be able to flip into it, and flipping it just once is a huge win.
- Title
- Bloomburrow (BLB) Limited Guide: White
- Author
- GY_Player
- Created at
- July 26, 2024
- License
- This work is licensed under CC BY-NC-SA 4.0 .













































