Edge of Eternities (EOE) Limited Review — Colorless, Lands, and Special Guests

Edge of Eternities (EOE) Limited Review — Colorless, Lands, and Special Guests

XSBeeble
July 24, 2025·Limited > EOE·- views

Note: This article was translated from Chinese by AI and may contain errors. Read the original Chinese version.

Edge of Eternities holds its Prerelease events on July 25, 2025. Want to know more about how each card rates in Limited, along with some recommendations? Then check out this series of EOE Limited reviews!

Grading Scale

5.0: Unconditional first pick, gives you a nearly game-winning advantage
4.5: Unconditional first pick if you are in the right colors, gives you a huge advantage
4.0: Worth a first pick, synergizes extremely well with a color pair’s theme, and can be the deciding card for splashing/switching colors or settling into a color pair
3.5: Top uncommons and commons of the set and other sufficiently strong cards, synergize well with a color pair’s theme, and can be key cards for settling into a color pair
3.0: Important cards for a color pair’s theme, plus other above-average cards that you want in your final deck
2.5: Average, usually a decent curve filler
2.0 to 1.0: Below average, generally not played, can be used as filler if necessary but not too many
0.5 to 0.0: Unplayable, basically never play it, doing so only helps you lose

Ratings

Colorless

Anticausal Vestige
Score: 4.0
Comment: Warp gets the job done by putting it onto the battlefield on time, and drawing it late still gives it even more impact. A 7/5 for 6 is also a very solid body. Any color pair can easily include it, and its priority is very high in both draft and sealed.

Tezzeret, Cruel Captain
Score: 2.5
Comment: Having no plus loyalty ability is a big problem. The first ability lets a creature be used for Station or stay home after attacking, the second has limited effect in Limited and cannot meaningfully affect the board, and the third ultimate is pretty good. Overall it is mediocre to poor; consider it when you have a very large number of artifacts.

All-Fates Scroll
Score: 2.5
Comment: A 3-mana multicolor mana rock; if you are in a ramp theme it can be considered as filler. The second ability’s draw activation cost is too big. If you have an acceleration theme and can draw 3-4 cards at once, it is a passable source of resources.

Bygone Colossus
Score: 2.5
Comment: One giant vanilla creature. If you have a big spaceship you can Station 9 at once, or you can Warp it so it stays on the battlefield, and then putting it into your 3-drop curve is somewhat acceptable. But hard-casting it for 9? Please, stop joking.

Chrome Companion
Score: 2.0
Comment: The corgi is so cute! But it is only ordinary filler; the lifegain and recursion are just freebies, and if your opponent is playing a graveyard-recursion theme, it can be used as a sideboard card.

Dauntless Scrapbot
Score: 2.5
Comment: As one of the few efficient graveyard-removal options, it also throws in a Lander token, so its body is aggressive enough that it should not be underestimated. Either as a sideboard option or as filler, it is a fine choice.

Dawnsire, Sunstar Dreadnought
Score: 4.0
Comment: Although it may not do anything right away when it first comes down, once Station reaches 10, simply declaring an attack instantly kills any one of your opponent’s creatures. As long as you have a creature that can attack reliably, your opponent’s creatures are meaningless no matter how big they are. At Station 20 it turns into a huge one-hit-kill starship. It suits every color’s decks and is a must-include in any build.

The Dominion Bracelet
Score: 3.5
Comment: A +1/+1 Equipment that costs 2 to cast and 1 to equip, so it is very flexible. The main Mindslaver effect is extremely strong, but its activation cost is equally staggering. Once you successfully activate it, it will certainly swing the game in a come-from-behind way.

The Endstone
Score: 4.0
Comment: Although the cost is on the high side, the resource value it brings is very steady and considerable. Especially worth noting is its second effect: at the end of your turn, it sets your life total to 10 (using Limited as the example). This means that as long as your opponent cannot deal 10 damage in a single turn, you can “reset” to 10 life at the end of each of your turns. In a Limited environment with small life swings and a slow attacking pace, this is an extremely powerful tool.

The Eternity Elevator
Score: 2.0
Comment: Using this to ramp is far too slow, and Station on it brings neither resources nor board presence. Unless your deck has an astonishing number of expensive cards, it will not be considered.

Extinguisher Battleship
Score: 3.5
Comment: Combining conditional removal with a medium-sized sweeper effect, it has a nice edge in this set, since there are not many creatures with toughness 4 or more. On top of that, the Station condition is relatively easy, and once it is met you have a devastating 10/10 flying trampler threat that is enough to make your opponent despair. As a high-cost bomb, it is a great fit for constructions with reliable ramp.

Nutrient Block
Score: 2.0
Comment: A mediocre card-draw spell. An indestructible artifact has only a slight synergy with Synthesizer Labship in this set’s Limited; otherwise it is just an ordinary lifegain source.

Pinnacle Kill-Ship
Score: 2.0
Comment: As removal the cost is too high, and as a creature the Station condition is too high. If you lack a ramp payoff, you can barely consider putting it in your deck.

Survey Mechan
Score: 2.5
Comment: In a Limited environment full of special lands, its last ability can realistically be activated and bring you a steady resource advantage. However, as a creature on its own the body is weak and not good at trading. If you are green-white, or have reliable ways to buff, this card becomes a worthwhile priority target for pumping up.

Thaumaton Torpedo
Score: 2.5
Comment: A universal removal spell for every color pair. The hope is to activate it for 3 after your spaceship attacks; if there is a bomb you must deal with, activating it for 6 is barely within tolerance.

Thrumming Hivepool
Score: 3.5
Comment: Each upkeep it creates a hasty source of 4 damage. It pairs very well with white-black go-wide and white-green +1/+1 themes, and in other color pairs it can still serve as a steady source of creatures.

Virulent Silencer
Score: 2.5
Comment: There is poison here! It is something your opponent will definitely never expect, but the only poison sources in this set are this and EOS’s Inkmoth Nexus. It is fine as a curve filler, but as a theme it is still a bit weak (goodbye, Phyrexia).

Wurmwall Sweeper
Score: 3.0
Comment: It can filter for a good curve off the top of your library, and with a relatively easy Station condition, it is also a decent flying attacker as a creature.

Lands

Adagia, Windswept Bastion
Score: 3.0
Comment: If you have powerful artifacts or enchantments that greatly boost its usefulness, fine; otherwise it will be a feeble late-game resource source when you run out of gas.

Breeding Pool
Score: 3.0
Comment: Shock lands, you are back! But unlike the earlier surveil lands and scry lands, which you can basically play as long as you touch one of their colors, these shock lands only make it into your deck when both colors match.

Log 1.4.778: Granove, a tropical moon teeming with unique creatures. An absolute must-visit destination for any aspiring xenobiologist! — Maisie’s Edge Chronicles

Command Bridge
Score: 2.0
Comment: Only worth considering if your deck goes to three colors; the drawback is too big.

Evendo, Waking Haven
Score: 2.5
Comment: Gaea’s Cradle? In Limited there are better Station units, so it is hard to have time to get it to 12, and even if it reaches 12 the advantage it brings is limited.

Godless Shrine
Score: 3.0
Comment: Shock land again. And one more little story: this time the shock lands changed their wording from the full card name to “This Land”, saving a lot of rules text space so everyone can read more of the Maisie’s Edge Chronicles below.

Log 1.7.618: Starshadow, the ruins of a civilization lost to calamity. Its people were wiped out in a single day, but what could have caused it? — Maisie’s Edge Chronicles

Kavaron, Memorial World
Score: 3.5
Comment: One of the best Station lands, sacrificing a land brings a creature, an all-creature pump, and haste, making it a quality late-game resource.

Sacred Foundry
Score: 3.0
Comment: Still a shock land, so let me translate the story for everyone here!

Log 2.2.119: Kiln, famed for its blazing forges and ancient lava seeps. Though the terrain is treacherous, it has nurtured outstanding metalworking skills! — Maisie’s Edge Chronicles

Secluded Starforge
Score: 3.0
Comment: It is a bit of a shame that the pump is sorcery speed, but being able to produce a creature (at instant speed) for 5 mana by tapping makes it a great long-term resource when topdecking late in the game.

Stomping Ground
Score: 3.0
Comment: After three enemy-color shock lands, an ally-color shock land shows up, but in the end it is still a shock land.

Log 2.5.325: Aqqat, a newly formed moon still simmering with the fires of creation. I can’t wait to see what it eventually becomes! — Maisie’s Edge Chronicles

Susur Secundi, Void Altar
Score: 3.0
Comment: A relatively good Station land that trades board presence and a little life for a fair amount of card advantage. Although being limited to sorcery speed is a bit of a shame, it does not diminish its impact in Limited. As long as your deck is black, it is basically an automatic include.

Uthros, Titanic Godcore
Score: 2.5
Comment: It has the same problem as the green Station land, but this set has more artifacts and quite a few large spaceships, so if your deck’s theme fits, you can put it in your build.

Watery Grave
Score: 3.0
Comment: The last shock land of the set, illustrated by Sergey Glushakov, who painted 10 extended-art surveil lands in MKM and 5 Dragonstorm full-art basic lands in TDM. Check out how he does on this piece of art.

Log 2.9.089: Lammuat, a graveyard moon that buries wreckage and secrets. For those brave enough to explore its shadows, there may be rich rewards. — Maisie’s Edge Chronicles

Special Guests (Special Guest, SPG)

Warping Wail
Score: 0.5
Comment: The threshold for producing colorless mana of a specified color is too high, and the effect is not very usable in Limited either. Unless you can reliably produce that mana and your opponent has an excellent target, do not consider it at all.

Deafening Silence
Score: 0.5
Comment: In a creature-focused Limited format it cannot effectively keep things in check; only against a blue-white theme, in extreme situations, is it very marginally useful.

Robe of Stars
Score: 3.0
Comment: It effectively protects your bombs from single-target removal, sweepers, and other removal, and the +0/+3 also gives a creature a nice edge in combat.

Nexus of Fate
Score: 4.0
Comment: An instant-speed extra turn can give you an extra card draw, an extra untap, and an extra combat phase, which helps a lot with phase-triggered abilities, Station, and so on.

Paradox Haze
Score: 0.0
Comment: The only synergy this set has with an extra upkeep is Thrumming Hivepool. Even if you have artifacts to pair with it, on its own it does absolutely nothing.

Darkness
Score: 2.0
Comment: A black fog, but preventing combat damage does not solve problems in Limited, since your opponent’s board is still there; it only works wonders a little when your opponent wants to trade creatures with your board.

Magus of the Moon
Score: 1.5
Comment: A terrible body on the 3-mana curve; consider it as a sideboard option only when your opponent has a truly fearsome utility land.

Burgeoning
Score: 1.5
Comment: It is only useful very early, but in Limited where card resources are relatively hard to come by, it is only passable with 5 lands + this card + a bomb that refills resources.

Green Sun's Zenith
Score: 3.5
Comment: A very good filler. This card is effectively +1 to all the green creatures in your deck, can be reused, and can precisely find the best creature solution at the moment.

Sliver Overlord
Score: 0.5
Comment: A 5-color 7/7 vanilla. Fifteen years ago Conflux already had a 5-color vanilla creature, Fusion Elemental, which was an 8/8, and this one is smaller than that.

Conclusion

This set’s colorless spells are different from the past, with many high-powered bombs that are not only payoffs for ramp decks but can also serve as late-game threats for every color pair. Among the lands there is also no shortage of late-game long-term resource sources and dual lands that stabilize your colors. The Special Guests (SPG), mainly aimed at constructed, also hold some unexpected surprises.
Tomorrow is the long-awaited sealed event. Are you ready to cruise through the boundless cosmos?

Author’s ramble: The Beeble Sprite also looks a lot like an alien, so are we heading back to my home planet this time?! Or should someone give me a spaceship so I can fly over and take a look first?
Bamboozling Beeble

XSBeeble
XSBeeble
A foodie whose first thought after playing is what to eat. Dedicated to finding hidden gems near every card store so tired bodies no longer have to live on fast food, convenience stores and Sukiya.
A cEDH, Modern and Pioneer player who likes to play every meta deck at least once, leaving piles of cards at home to sort and a permanent zero balance of rare wildcards on MTGA.
Title
Edge of Eternities (EOE) Limited Review — Colorless, Lands, and Special Guests
Author
XSBeeble
Created at
July 24, 2025
License
This work is licensed under CC BY-NC-SA 4.0 .

Related Articles