Edge of Eternities (EOE) Limited Overview: Multicolor
Note: This article was translated from Chinese by AI and may contain errors. Read the original Chinese version.
Edge of Eternities prerelease events take place on July 25, 2025. Want to know more about individual card ratings and advice for Limited? Then check out this series of EOE Limited overviews!
- For the mechanics, see this article: Edge of Eternities Mechanics Breakdown
Color Pair Themes

WhiteBlue — Second Spell

Cast your second spell in a turn (the same as TDM’s Flurry mechanic) and gain extra resources. For example, Cosmogrand Zenith
and Station Monitor
can both make a lot of tokens, or later use +1/+1 to grow creatures and overpower the opponent. Note that casting a second spell on the opponent’s turn also triggers it.
BlueBlack — Artifact Control

Build an artifact-based deck and slowly win by draining the opponent’s resources. Alpharael, Dreaming Acolyte
lets you refill your hand and, by discarding artifact cards, costs you no resources; after Dubious Delicacy
enters and deals with an opposing creature, whether you use it to drain life or to finish the opponent off, it is quite good either way.
BlackRed — Void

Use the Void mechanic, paying with creatures and artifacts to trigger devastating events. If Interceptor Mechan
keeps triggering its Void ability, it is a terrifying presence as an air attacker; when Alpharael, Stonechosen
attacks and triggers Void, it halves the opponent’s life, and that damage is quite considerable.
One last reminder: the opponent’s nonland permanents leaving the battlefield also trigger Void effects.
RedGreen — Landers and Landfall

Use Lander tokens and Landfall to create a mana advantage. Landers help you trigger Landfall effects more easily; they appear in all colors but are mainly distributed in red-green, such as Biotech Specialist
. In addition, the Landfall ability of Tannuk, Memorial Ensign
slowly drains the opponent to death and brings card advantage.
GreenWhite — +1/+1 Counters

Strengthen your whole army with +1/+1 counters, stack them up and watch your enemies fall. Haliya, Ascendant Cadet
makes sure your creatures are fully armed and armored, and that your hand stays well supplied; Drix Fatemaker
ensures your big creatures with counters trample the opponent to death.
WhiteBlack — Going Wide

Build the biggest army on the battlefield and conquer your opponent with sheer numbers. Syr Vondam, the Lucent
can strengthen your many tokens or small creatures, and going a step further, you can defeat the opponent with double strike creatures like Dual-Sun Adepts
.
BlueRed — Artifact Aggro

Quite a few red and blue cards in this set care about artifacts entering or being tapped. Syr Vondam, the Lucent
widens its attacking threat through cheap artifacts entering; whether used to attack or to pay for a Spacecraft’s Station, they bring you extra looting value.
BlackGreen — Graveyard Digging

Stack up your graveyard early through milling or surveil, then win by reanimating Spacecraft and creatures. Seedship Broodtender
is a good early creature for black-green, and then through itself or Xu-Ifit, Osteoharmonist
you bring back stronger creatures to get far ahead of the opponent in one go.
RedWhite — Spacecraft Station

Tap creatures to Station your Spacecraft, then reap the rewards of your dedicated crew. Sami, Ship's Engineer
cares about whether your creatures are tapped, and if so you can make more creatures; Sami, Ship's Engineer
is a good Spacecraft to Station.
GreenBlue — Mana Ramp

Blue-green uses Landers to ramp, quickly reaching the late game to suppress the opponent with expensive resources. Biomechan Engineer
is a quality creature for this color pair and also brings cards and creature resources in the late game; in addition, blue-green has cards that care about you controlling lands with different names, such as Fungal Colossus
, which can get down to two mana or even less to cast, and Landers make this easier to achieve.
Rating Scale
5.0: Unconditional first pick, brings an almost game-winning advantage
4.5: Unconditional first pick if you are in the right colors, brings a huge advantage
4.0: Worth a first pick, great synergy with the color pair’s theme, can be the deciding card to splash/switch colors or to move into the colors
3.5: Top uncommon/common of the set and other cards of sufficient power, good synergy with the color pair’s theme, a key card for moving into the colors
3.0: An important card for the color pair’s theme, and other above-average cards; you will want it in your final deck
2.5: Average, usually a decent curve filler
2.0 to 1.0: Below average, generally not played, can be used as filler when necessary but not in excess
0.5 to 0.0: Unplayable, basically don’t play it, it will only help you lose
Ratings

Rating: 3.0
Comment: Can be played if you’re focusing on an artifact deck. It has deathtouch on your own turn, giving you the advantage when attacking.

Rating: 3.0
Comment: An excellent creature for blue-green. The enters ability helps with ramping, and in the late game it also refills cards and creature resources.

Rating: 3.5
Comment: Extra offense for red-green. Besides being able to sacrifice Lander tokens proactively, you can also splash black and slot it into a sacrifice package to keep the damage output steady.

Rating: 1.0
Comment: It only looks at the number of cards in your own exile zone, so the payoff is a bit too low and you can’t proactively grow its body.

Rating: 3.5
Comment: An extra source of creatures and card refills for white-green. As long as your deck can steadily place +1/+1 counters, you needn’t fear running out of resources. Remember the counters it enters with depend on how much mana you spent to cast it, not on X.

Rating: 3.0
Comment: Land it on time on turn two, and every land drop afterward gives a 3/3 or even a 6/6 that hits the face. A very strong air attacker.

Rating: 3.0
Comment: A steady source of counters and card refills.

Rating: 1.5
Comment: A Spacecraft that should only be castable via Lander tokens, but it’s still a bit too demanding; the enters benefit probably needs three or more creatures to match its casting difficulty.

Rating: 3.0
Comment: A black-red air attacker. Getting a card back to hand on entering is already good, and if you can steadily trigger the Void ability, the damage is considerable.

Rating: 3.0
Comment: The main creature of red-blue artifact aggro. Triggering it with cheap artifacts and Landers quickly stacks it up too big and kills the opponent outright.

Rating: 4.0
Comment: A sweeper plus a big hit. Since you choose after it’s successfully cast, the opponent has a hard time responding, and it may take them out in one wave.

Rating: 3.0
Comment: It makes a token whenever you cast it, and in an aggro deck, a flying creature is very valuable for getting damage through.

Rating: 3.0
Comment: Ranged damage off Food that shouldn’t be underestimated, but the life gain may need other sources; on its own, it takes two artifacts each time, one to eat and one to discard.

Rating: 3.0
Comment: A key creature for red-white Spacecraft Station, but the Robots it makes enter tapped, so on defense you have to use your own judgment, or the whole family lies down and accidentally gets killed.

Rating: 3.0
Comment: It deals painful damage by itself, and given this set’s artifact distribution, having it on the battlefield means the spells in your hand can almost all be cast with just the required colors, which is quite scary.

Rating: 3.0
Comment: Black-green fills the graveyard with resources early, and in the mid to late game swaps them for stronger creatures or Spacecraft to suppress the opponent.

Rating: 4.5
Comment: A sweeper plus a large amount of milling; two attacks along different dimensions deserve a high rating.

Rating: 3.0
Comment: A mill effect that’s better the earlier you use it; if you wait until you’re at low life, it has no value.

Rating: 3.0
Comment: Flurry makes a flier, one of the key creatures of the white-blue theme.

Rating: 3.5
Comment: Stack it twice and it can trade one-for-two, and exiling it also triggers it, making it a troublesome creature to deal with.

Rating: 3.0
Comment: A way to push damage through for white-black going wide, guaranteeing at least a one-for-one in combat trades.

Rating: 3.0
Comment: A quality Landfall creature; by playing a land each turn and triggering with Landers, you steadily get card resources and a bit of damage.
Conclusion
Returning to a main-line Magic set after a long time, space is also a very popular theme. Spacecraft soar across the battlefield and creatures flit through the exile zone; let’s fly together into the boundless cosmos of Sotheran.
(An aside: why does this space set have so many sweepers? Mono-white, mono-red, mono-black, black-red and blue-black each have one.)
- Title
- Edge of Eternities (EOE) Limited Overview: Multicolor
- Author
- T1BloodMoon
- Created at
- July 21, 2025
- License
- This work is licensed under CC BY-NC-SA 4.0 .




