FINAL FANTASY (FIN) Limited Overview — Blue
Note: This article was translated from Chinese by AI and may contain errors. Read the original Chinese version.
FINAL FANTASY (FIN) will hold its Prerelease events on June 6, 2025. Want a better understanding of individual card ratings and advice for Limited? Then check out this series of FIN Limited overviews!
- For an introduction to the mechanics, see this article: FINAL FANTASY Mechanics Breakdown
Rating Scale
5.0: An unconditional must-pick that brings an almost game-winning advantage
4.5: An unconditional must-pick if you are in the right colors, bringing a huge advantage
4.0: First-pick value, with excellent synergy with the color pair’s theme, and a deciding card for splashing / switching colors or entering a color pair
3.5: Top uncommons and commons of the set and other sufficiently strong cards, with good synergy with the color pair’s theme, and a key card for entering a color pair
3.0: Important cards for the color pair’s theme and other above-average cards that you would want in your final deck
2.5: Average level, usually a decent curve filler
2.0 to 1.0: Below average; you generally prefer not to play them, and can use them as filler if necessary, but not too many
0.5 to 0.0: Unplayable; basically do not play them, as they will only help you lose
Ratings

Score: 3.5
Comment: The Equipment version of Deeproot Champion. This set has quite a few Job Equipment, its ability is easy to trigger, it interacts with the Wizard type, and the equip cost is cheap.

Score: 3.0
Comment: Two-mana ramp that also serves as a flying beater, with vigilance, so you can attack first and then convert the mana.

Score: 2.5
Comment: An enhanced Divination. It is a bit of a shame that it cannot trigger the abilities that care about four-mana noncreature spells, but one copy is still fine.

Score: 2.5
Comment: A Wind Drake with a bit less toughness that also gives an extra 1/1 token. The token may not do much, but since the creature itself is a three-mana flying beater, it gets a base score.

Score: 2.0
Comment: An adjusted version of Think Twice, effectively a two-for-one. This set has triggers for noncreature spells and for spending four mana, so if the colors fit, it is worth picking up one to fill the deck.

Score: 3.0
Comment: Six mana for a one-shot draw that gives a 4/5 creature. The coin flip has limited room to matter in Limited and can be ignored.

Score: 3.0
Comment: Soft removal that draws a card back. Meeting the four-mana noncreature spell trigger is a bonus.

Score: 1.5
Comment: Although it can satisfy the four-mana noncreature spell trigger condition, it needs support, and it may not help at all.

Score: 3.5
Comment: The body is pretty good, and once the copy ability gets going it can earn a large amount of resources. Even if it only makes 1/1s from Job Equipment, copying a few times gives you a chance to overwhelm the opponent with numbers.

Score: 2.0
Comment: The big basic-land-cycling guy that has been common in recent years. Unless you need fixing, its pick order is on the low side.

Score: 2.0
Comment: A modal all-in-one of blue’s meh soft removal in Limited, but it is still meh soft removal.

Score: 3.0
Comment: A two-mana 2/1 flier that also surveils when it attacks. Excellent.

Score: 3.5
Comment: The creature is an Aether Adept. Once you have enough mana she can keep transforming to gain a tempo advantage, and she has a chance to win you the game.

Score: 1.0
Comment: A three-mana Negate is not completely useless in Limited, but it truly does not do much either.

Score: 4.0
Comment: The airship from FFIV, a powerful card that combines the four-mana noncreature trigger, a resource engine, and a finisher in one. Worth a first pick.

Score: 2.0
Comment: A renamed reprint of Shore Up, a combat trick that can protect against removal.

Score: 2.5
Comment: Much of the time it is just a three-mana 1/4 blocker. If the effect lines up, you come out ahead, but you usually cannot count on it.

Score: 3.5
Comment: A powerful card-draw spell with flashback. You can usually get the best card and the third-best card from the top five cards of your library, plus a land.

Score: 2.0
Comment: The theater airship from FFIX, a four-mana noncreature spell trigger. It is a bit worse than a plain flier, but you can still win games with it.

Score: 2.5
Comment: Although it feeds on the Town theme, whether you have Towns makes little difference. It comes with looting, 4 toughness holds up well, and in the late game it can convert into three cards in hand.

Score: 2.5
Comment: It can use any spell in any graveyard, and usually performs well in the mid-to-late game. Simply slamming it on turn three is terrible.

Score: 3.0
Comment: A four-mana noncreature-spell Clone. Besides creatures, it can also copy artifacts or lands, more flexible than a regular Clone.

Score: 3.0
Comment: A spell that fills the curve between four-mana and six-mana creatures, and can help trigger the four-mana noncreature spell theme.

Score: 3.0
Comment: A Giant Octopus with wings. Flying is an advantage in Limited, and the looting is a freebie.

Score: 2.5
Comment: Ordinary combat strength; just use it as a vigilance Equipment.

Score: 2.0
Comment: A basic two-mana defensive creature that needs to grow at least once to be usable. If you have Summon: Leviathan, you can consider picking up a few more.

Score: 2.5
Comment: An excellent early blocker that can turn into a beater once you survive to seven or more lands, suited to slower builds.

Score: 3.0
Comment: Isn’t this the side quest you all are working on (lol)? A four-mana noncreature spell trigger that does not cost you a card, and after transforming it can become a winning move.

Score: 3.0
Comment: Blue’s best removal, solving most of your creature troubles for one mana.

Score: 2.5
Comment: Effectively an instant-speed equip for one mana. If the opponent has powerful Equipment, unequipping it at instant speed as a combat trick, or turning it against the opponent for value, is also nice.

Score: 3.0
Comment: A three-mana instant-speed removal spell.

Score: 4.5
Comment: On its own it is a two-way sweeper, then it attacks for six and draws a card. But if you have picked up a few Sahagin, the synergy would be great.

Score: 3.5
Comment: It holds down up to two of the opponent’s creatures, and has a chance to draw cards. A very high-quality five-mana play.

Score: 1.5
Comment: Counterspells that check the number of cards in the graveyard like this one often whiff. Although this one has surveil 2, it still cannot be called reliable.

Score: 2.0
Comment: A tempo counter that cares about cost. Although it can passively work with the four-mana noncreature spell theme, since it only triggers passively, you cannot count on it.

Score: 3.0
Comment: The Equipment version of Stealer of Secrets, which can be moved onto a flying creature to draw cards reliably.

Score: 2.0
Comment: A must-pick if you are going for the Town theme; if you have few or no Towns, you can pass it.

Score: 3.0
Comment: A good friend of Summon: Leviathan. Basically a two-mana 2/1 that has a chance to stun an opposing creature, and if it can trigger the eight-mana ability it can become a finisher.

Score: 3.0
Comment: Medium-to-large fliers are quite strong in Limited, and this set is also an environment that emphasizes artifacts, so reducing the cost by two or three is enough.

Score: 3.0
Comment: Milling is strong in Limited, but this card’s mill ability costs a bit much to activate, so without support it can only be a backup win condition. P.S. If the opponent self-mills, they also mill four more.

Score: 4.0
Comment: Thassa, Deep-Dwelling in Y’shtola form. Whether paired with enter-the-battlefield creatures or Summons, it is strong, and both types of creature cards are plentiful in Limited. The end-step ability also triggers one extra time, and at worst it gives two creatures pseudo-vigilance, so there is little reason not to play it.
Conclusion
From the author’s overall impression of this set, Limited will be a slower environment. Since it is a slow set, you can expect blue to perform well. Readers can try coming in through blue, and its fighting power may turn out to be much higher than it looks.
- Title
- FINAL FANTASY (FIN) Limited Overview — Blue
- Author
- JerobaMTG
- Created at
- June 3, 2025
- License
- This work is licensed under CC BY-NC-SA 4.0 .




