FINAL FANTASY (FIN) Limited Overview — Blue

FINAL FANTASY (FIN) Limited Overview — Blue

JerobaMTG
June 3, 2025·Limited > FIN·- views

Note: This article was translated from Chinese by AI and may contain errors. Read the original Chinese version.

FINAL FANTASY (FIN) will hold its Prerelease events on June 6, 2025. Want a better understanding of individual card ratings and advice for Limited? Then check out this series of FIN Limited overviews!

Rating Scale

5.0: An unconditional must-pick that brings an almost game-winning advantage
4.5: An unconditional must-pick if you are in the right colors, bringing a huge advantage
4.0: First-pick value, with excellent synergy with the color pair’s theme, and a deciding card for splashing / switching colors or entering a color pair
3.5: Top uncommons and commons of the set and other sufficiently strong cards, with good synergy with the color pair’s theme, and a key card for entering a color pair
3.0: Important cards for the color pair’s theme and other above-average cards that you would want in your final deck
2.5: Average level, usually a decent curve filler
2.0 to 1.0: Below average; you generally prefer not to play them, and can use them as filler if necessary, but not too many
0.5 to 0.0: Unplayable; basically do not play them, as they will only help you lose

Ratings

Astrologian's Planisphere
Score: 3.5
Comment: The Equipment version of Deeproot Champion. This set has quite a few Job Equipment, its ability is easy to trigger, it interacts with the Wizard type, and the equip cost is cheap.

Cargo Ship
Score: 3.0
Comment: Two-mana ramp that also serves as a flying beater, with vigilance, so you can attack first and then convert the mana.

Combat Tutorial
Score: 2.5
Comment: An enhanced Divination. It is a bit of a shame that it cannot trigger the abilities that care about four-mana noncreature spells, but one copy is still fine.

Dragoon's Wyvern
Score: 2.5
Comment: A Wind Drake with a bit less toughness that also gives an extra 1/1 token. The token may not do much, but since the creature itself is a three-mana flying beater, it gets a base score.

Dreams of Laguna
Score: 2.0
Comment: An adjusted version of Think Twice, effectively a two-for-one. This set has triggers for noncreature spells and for spending four mana, so if the colors fit, it is worth picking up one to fill the deck.

Edgar, King of Figaro
Score: 3.0
Comment: Six mana for a one-shot draw that gives a 4/5 creature. The coin flip has limited room to matter in Limited and can be ignored.

Eject
Score: 3.0
Comment: Soft removal that draws a card back. Meeting the four-mana noncreature spell trigger is a bonus.

Ether
Score: 1.5
Comment: Although it can satisfy the four-mana noncreature spell trigger condition, it needs support, and it may not help at all.

Gogo, Master of Mimicry
Score: 3.5
Comment: The body is pretty good, and once the copy ability gets going it can earn a large amount of resources. Even if it only makes 1/1s from Job Equipment, copying a few times gives you a chance to overwhelm the opponent with numbers.

Ice Flan
Score: 2.0
Comment: The big basic-land-cycling guy that has been common in recent years. Unless you need fixing, its pick order is on the low side.

Ice Magic
Score: 2.0
Comment: A modal all-in-one of blue’s meh soft removal in Limited, but it is still meh soft removal.

Il Mheg Pixie
Score: 3.0
Comment: A two-mana 2/1 flier that also surveils when it attacks. Excellent.

58
Score: 3.5
Comment: The creature is an Aether Adept. Once you have enough mana she can keep transforming to gain a tempo advantage, and she has a chance to win you the game.

Louisoix's Sacrifice
Score: 1.0
Comment: A three-mana Negate is not completely useless in Limited, but it truly does not do much either.

The Lunar Whale
Score: 4.0
Comment: The airship from FFIV, a powerful card that combines the four-mana noncreature trigger, a resource engine, and a finisher in one. Worth a first pick.

Magic Damper
Score: 2.0
Comment: A renamed reprint of Shore Up, a combat trick that can protect against removal.

Matoya, Archon Elder
Score: 2.5
Comment: Much of the time it is just a three-mana 1/4 blocker. If the effect lines up, you come out ahead, but you usually cannot count on it.

Memories Returning
Score: 3.5
Comment: A powerful card-draw spell with flashback. You can usually get the best card and the third-best card from the top five cards of your library, plus a land.

The Prima Vista
Score: 2.0
Comment: The theater airship from FFIX, a four-mana noncreature spell trigger. It is a bit worse than a plain flier, but you can still win games with it.

Qiqirn Merchant
Score: 2.5
Comment: Although it feeds on the Town theme, whether you have Towns makes little difference. It comes with looting, 4 toughness holds up well, and in the late game it can convert into three cards in hand.

Quistis Trepe
Score: 2.5
Comment: It can use any spell in any graveyard, and usually performs well in the mid-to-late game. Simply slamming it on turn three is terrible.

Relm's Sketching
Score: 3.0
Comment: A four-mana noncreature-spell Clone. Besides creatures, it can also copy artifacts or lands, more flexible than a regular Clone.

Retrieve the Esper
Score: 3.0
Comment: A spell that fills the curve between four-mana and six-mana creatures, and can help trigger the four-mana noncreature spell theme.

Rook Turret
Score: 3.0
Comment: A Giant Octopus with wings. Flying is an advantage in Limited, and the looting is a freebie.

Sage's Nouliths
Score: 2.5
Comment: Ordinary combat strength; just use it as a vigilance Equipment.

Sahagin
Score: 2.0
Comment: A basic two-mana defensive creature that needs to grow at least once to be usable. If you have Summon: Leviathan, you can consider picking up a few more.

Scorpion Sentinel
Score: 2.5
Comment: An excellent early blocker that can turn into a beater once you survive to seven or more lands, suited to slower builds.

73
Score: 3.0
Comment: Isn’t this the side quest you all are working on (lol)? A four-mana noncreature spell trigger that does not cost you a card, and after transforming it can become a winning move.

Sleep Magic
Score: 3.0
Comment: Blue’s best removal, solving most of your creature troubles for one mana.

Stolen Uniform
Score: 2.5
Comment: Effectively an instant-speed equip for one mana. If the opponent has powerful Equipment, unequipping it at instant speed as a combat trick, or turning it against the opponent for value, is also nice.

Stuck in Summoner's Sanctum
Score: 3.0
Comment: A three-mana instant-speed removal spell.

Summon: Leviathan
Score: 4.5
Comment: On its own it is a two-way sweeper, then it attacks for six and draws a card. But if you have picked up a few Sahagin, the synergy would be great.

Summon: Shiva
Score: 3.5
Comment: It holds down up to two of the opponent’s creatures, and has a chance to draw cards. A very high-quality five-mana play.

Swallowed by Leviathan
Score: 1.5
Comment: Counterspells that check the number of cards in the graveyard like this one often whiff. Although this one has surveil 2, it still cannot be called reliable.

Syncopate
Score: 2.0
Comment: A tempo counter that cares about cost. Although it can passively work with the four-mana noncreature spell theme, since it only triggers passively, you cannot count on it.

Thief's Knife
Score: 3.0
Comment: The Equipment version of Stealer of Secrets, which can be moved onto a flying creature to draw cards reliably.

Travel the Overworld
Score: 2.0
Comment: A must-pick if you are going for the Town theme; if you have few or no Towns, you can pass it.

Ultros, Obnoxious Octopus
Score: 3.0
Comment: A good friend of Summon: Leviathan. Basically a two-mana 2/1 that has a chance to stun an opposing creature, and if it can trigger the eight-mana ability it can become a finisher.

Valkyrie Aerial Unit
Score: 3.0
Comment: Medium-to-large fliers are quite strong in Limited, and this set is also an environment that emphasizes artifacts, so reducing the cost by two or three is enough.

The Water Crystal
Score: 3.0
Comment: Milling is strong in Limited, but this card’s mill ability costs a bit much to activate, so without support it can only be a backup win condition. P.S. If the opponent self-mills, they also mill four more.

Y'shtola Rhul
Score: 4.0
Comment: Thassa, Deep-Dwelling in Y’shtola form. Whether paired with enter-the-battlefield creatures or Summons, it is strong, and both types of creature cards are plentiful in Limited. The end-step ability also triggers one extra time, and at worst it gives two creatures pseudo-vigilance, so there is little reason not to play it.

Conclusion

From the author’s overall impression of this set, Limited will be a slower environment. Since it is a slow set, you can expect blue to perform well. Readers can try coming in through blue, and its fighting power may turn out to be much higher than it looks.

JerobaMTG
JerobaMTG
A casual player who loves building fun themed decks and then taking them to events to enjoy being crushed by the meta.
Plays both constructed and limited. Constructed formats: Standard, Pioneer, Modern, Commander (casual multiplayer, 1v1 Duel Commander).
Prefers midrange and tribal decks, with an emphasis on interactive back-and-forth games.
Title
FINAL FANTASY (FIN) Limited Overview — Blue
Author
JerobaMTG
Created at
June 3, 2025
License
This work is licensed under CC BY-NC-SA 4.0 .

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