If You Had a Case of MSH Play Boosters, What Would You Do With It?

If You Had a Case of MSH Play Boosters, What Would You Do With It?

cephille
July 14, 2026·Limited > MSH·- views

Note: This article was translated from Chinese by AI and may contain errors. Read the original Chinese version.

If you had a case (6 boxes) of MSH Play Boosters, what would you do with it? Rather than simply enjoying the brief thrill of cracking packs, I’d rather have fun with friends, or live up to the packs’ “duty” of being drafted and opened for Sealed.

This article briefly covers the “life story” of these 6 boxes, 180 MSH Play Boosters in all: 5 eight-person drafts, 10 Sealed pools, and statistics on the cards we pulled. Read whichever parts interest you, or follow me from the start through the story of these packs.

Draft

The first draft was won 3-0 by a very sharp-curved black-green deck. Because it had so much looting, it had to play 16 lands. We also found that in black, which is built on Connive, Project Deathlok Soldiermeans you never have to worry about having no spare card to discard when you need to grow a creature; its lack of the Villain creature type was probably the result of the design team’s testing.

The second draft also went 3-0, this time won by a Jeskai midrange deck with as many as 8 removal spells, with all sorts of aggro decks falling to its powerful web of removal. The first pick King T'Challa // Black Panther, Hope Enduringdid a great job of getting the player ahead on resources; and with Agent 13, Sharon Carteron the battlefield, the Clue tokens created when a creature attacks alone not only turn into card resources, but Castle Doomcan also turn them into an army of 3/3 artifacts. Very clever!


The third draft, also 3-0, happened to be won by me, so I’ve attached the pick order tooNote 1. The route was the common blue-white tempo aggro. Because I took removal and strong cards higher, the low-curve plays didn’t wheel, and in the end I had to force in a Winter Soldier, Icy Assassin. You have to use removal to bridge to turn three, then overwhelm the opponent with the strong cards that follow; ideally you open with the few one- and two-drops plus S.H.I.E.L.D. Spy Kit. The final match was against another Bant aggro deck that splashed a pair of Ant-Man. Although the blue-white deck won by curving out smoothly, in terms of deck strength and completeness, the Bant deck was still a cut above.

The fourth draft went 3-0 as well, won by black-green bombs splashing blue, making good use of green’s size advantage backed by black’s removal and graveyard recursion, with an endless flow of resources, which was very impressive.

The final opponent was a Gruul big-fun deck splashing white for the super bomb The Super Hero Civil War, and it was no weaker; two Jessica Jones, Private Eyekept the deck earning nonstop! But it earned so much that Earth's Mightiest Heroescouldn’t even flip… I think we played it too hard XD

The fifth draft wasn’t recorded, but the matches were definitely played.

Sealed Pools

It happened to be a typhoon day off thanks to Typhoon Bavi, and since we couldn’t go out, it was the perfect time to use up the remaining two boxes. 60 packs make 10 Sealed pools, and my wife and I treated it as a board game, playing as we opened to burn through them.

UW Heroes

The blue-white Heroes theme mixes in lots of green mana sources to help The Astonishing Ant-Manarrive on time. Paired with Political Triumphlying in wait on the battlefield and activating Ant-Man’s ability once he’s big enough, you can create an explosive board at instant speed! The various creatures with flash can both disrupt and add to your board advantage, and sometimes you win without the bombs King T'Challa // Black Panther, Hope Enduringor The Mighty Thor, Jane Fostereven stepping in. I personally think it had the highest average strength of the 10 pools.

BG Villains

Since there’s a Heroes theme, how could there be no Villains? This black-green deck is a fairly strong Villains deck. Three Red Room Recruitguarantee a smooth early curve, and I think this is an important card that you should take higher in a black Villains deck. Although the three-drop slot lacks key Villains like Baron Strucker, HYDRA Overlord, the excellent two-drop curve should be able to bridge smoothly to the four-mana threats. The six-mana Villain lord The Masters of Evilmakes sure your two-drops don’t just sit idle on the battlefield. Among the four-mana threats, Killmonger, Scourge of Wakandais definitely the key that makes black-green stand out among the many Villains archetypes, even beyond the officially intended black-red. If killing once with Killmonger isn’t enough, recur him from the graveyard to kill a second, even a third time! Super-Skrull, with the support of the Villain base Villainous Hideout, lets you activate all of its abilities without splashing, so I strongly recommend playing them together. Splashing red for just one Loki Laufeysonand a Lightning Strike looks a bit superfluous at first glance, but it actually isn’t. For one thing, this pool’s dual lands strongly support red; for another, red Loki’s copy effect is simply too strong at a very low cost, which suits this deck with little removal. As for the two green Heroes, just treat them as maximizing Decoy Ploy; after all, you can’t ask too much from Sealed.

UW 2

The second blue-white pool, but much weaker than the first, and more dependent on the attack trigger of the female Thor, The Mighty Thor, Jane Foster.

BG 2

The second black-green pool has about the same bomb strength, but is structurally far inferior to the first black-green Villains deck. With too few two-drops, it had to squeeze Hero cards in, and bolted on a Heroic Feastlife-gain-and-counters theme; if {% mtglink “Tigra, Feline Fury
” %} and Knight of Wundagoreare on the battlefield together, both of them get two counters out of it, but that’s about all there is to it. Because its resource staying power is weak, it went the opposite way and added two HYDRA Infiltrationto weaken the opponent’s mid-to-late-game strength.

Jund

The theme is less clear, but with 3 Red Room Recruitit should still survive the early game, and if the bombs show up there’s still a chance to win. If it gets acceleration, holding the fort and counterattacking with the 676 dinosaur Savage Land Dinosauralso works.

WB

If white-black doesn’t have a dense low curve to go with Equipment, the other axis is to rely on lots of removal, then in the mid-to-late game use Madame Masqueand Connive effects to build a board and look for a counterattack. This pool also has M.O.D.O.K., which can pay life to connive and make a 2/1 Villain. I have to say this set’s removal is still great, not to mention Cruel Alliancegaining you 3 life; surviving the early game on strong removal, your chances of winning are still decent.

UG

Once acceleration and card draw are in place, the creature size of blue-green will definitely not let you down! Pair some disruptive blue creatures with brute-force green creature size to get across! Pym Particlesis merely a middling card in other color pairs, leaning toward card filtering and triggering Prowess, but in blue-green it can be the key to a knockout!

RW

The only rare, but a proper red-white deck needs just this one card, The Super Hero Civil War. Anyone who has used it, or had it used against them, knows how strong it is, and if you open it, it’s worth forcing in as a splash. But when building red-white, you’ll often find the core of the deck still has to rest on white creatures, and red basically doesn’t help much.

RW 2

The second red-white is far weaker than the previous one, but thanks to the red sweeper Avengers Disassembled, it became a more controlling build. That’s also why the three-drop slot uses the toughness-4 Agents of S.H.I.E.L.D.to reduce the sweeper’s impact on our side. Alternatively, some toughness-3 creatures can first be grown to toughness 4 with {% mtglink “Political Triumph
” %} before sweeping. Holding on and then killing the opponent with fliers is a reliable plan, but the prerequisite is that you hold on first.

Thanos

The 10th pool should be boss-level difficulty. Opening 4 mythic rares in one pool looks like a sure win at first glance, but on closer inspection, something is off. White has a curve but no ability to splash; blue has two mythics, Kang the Conquerorand Namor the Sub-Mariner, but the rest of the curve can’t hold up the deck structure; black has cheap kill spells but no stable removal; red has a curve but not enough power; green is even weaker. If not going blue, the two Thanos, the Mad Titanare a must-play. The low curve can only be held up by red or white, but white has nothing to do with the dual lands that were opened, so I chose red. Although the curve creatures are weak, Stark Industries Executivegives a chance to make Treasure to help with fixing and ramping. As for the game plan: early on, use lots of filtering to adjust the colors of your hand and lands, and once that smooths out, try to cast the mid-game bombs, or hold the board with Thanos, then see whether there’s a chance to go for the ultimate!

Bonus Part — How would you build the 10th Sealed pool?

Original
White
Blue
Red
Green

Finally, a quick summary of my after-the-fact ranking of the ten MSH color pairs (not 17Lands data, purely my personal feel):

  1. UW: Undoubtedly the strongest. Lots of quality commons mean this color pair can put up a fight as long as you don’t open/draw too badly.
  2. BG: Less intuitive, but Connive plus graveyard use lets black-green, which excels at attrition, win steadily in the mid-to-long game. Whether you have Killmonger, Scourge of Wakanda, and how many, is the key to whether this pair’s win rate can surpass blue-white.
  3. GU: Ant-Man’s home colors. Blue’s disruption makes the somewhat clunky green highly flexible, and this qualitative change makes blue-green, which is awkward in other sets, far deadlier.
  4. WG: A stable, reliable pair that can fly, fight, and has great stats, but the downside is clunky interaction, relying on white’s combat tricks paired with green’s size.
  5. WB: The Equipment deck emphasizes pairing many uncommons, but unlike other sets where Equipment gets little attention, good Equipment like S.H.I.E.L.D. Spy Kitgets taken early, and drawing a half-baked Equipment deck is worse than not playing it. The second axis is to use lots of removal with the quality curve of white-black to go the midrange route.
  6. RW: This pair is entirely dragged down by red’s weak individual cards. If you really want to play it, make white the main color; red is only a support, like a left hand.
  7. RG: Green creatures are reliably big, but red’s common removal has a range ceiling, so it relies on uncommon-and-above strong cards to hold the deck together.
  8. RU: Red-blue’s artifacts happen to be among the lowest-rated cards, and this theme leans heavily on artifacts, which means you’re bringing a pile of low-rated cards to fight the opponent’s blue-white powerhouses. You can add it as a splash; Vision Questwith X=4 pulling Iron Man or Vision out of the library or graveyard is still quite strong, but without it, stay out of this color pair, or you’ll keenly feel the huge gap in card strength.
  9. RB: If you want to play resources, black-green is better; if you want to play removal-spam, white-black is better; the officially designated Villains theme doesn’t necessarily have to be played in this pair, and the pair’s uncommon Madame Hydrahas long been found to be a black sheep that loses tempo and has a below-rate body. Not recommended unless you really have a lot of removal.
  10. UB: A pair I can’t figure out. Boosting after drawing is worse than blue-green, and graveyard use after Connive is worse than black-green; both sides are awkward, and the payoff of wanting to draw a second card doesn’t necessarily require this pair either.

However, we don’t need to be limited by the framework of the ten draft color pairs. This set’s basic landcycling is very handy, the cost of splashing three colors is very low, and it isn’t tied to any particular colors. So let your imagination, and the unlimited possibilities of the cards in your hands, run wild!

Damage Resolution — Rare Card Statistics

Conclusion first: commons and uncommons will definitely overflow from a case. The distribution of R and M cards doesn’t seem to differ by much; some rares didn’t reach a full four copies while some mythics did, but probabilistically, from one case each rare shows up about 3 times on average, and each mythic close to 2. Of course, some M cards weren’t opened at all, such as The Mind Stone; maybe some are particularly hard to pull, or the expected values converge as the number of cases grows, which I’ll leave to the big shots to try.

As for the bonus set MAR, we opened 9. Considering the official distribution is one per 24 packs, 9 is still slightly above the expected 7.5.

The detailed table is below:

Card NameColorRarityRegular/Alt ArtFoil/Alt Art FoilTotal
Agent Phil CoulsonWhiteR404
Avengers Assemble!WhiteM011
Captain America, Super-SoldierWhiteM000
Captain America, Wings of FreedomWhiteR404
Captain Marvel, Earth's ProtectorWhiteM101
Jennifer Walters // The Sensational She-HulkWhiteM101
The Mind StoneWhiteM000
Monica Rambeau // Photon, Living LightWhiteM303
Nick Fury, Agent of S.H.I.E.L.D.WhiteR505
Origin of the AvengersWhiteR011
The Sentry, Golden GuardianWhiteR213
Super-Soldier SerumWhiteR303
Bruce Banner // The Incredible HulkBlueM000
Ironheart, Clever ChampionBlueR202
Kang the ConquerorBlueM202
Leader, Super-GeniusBlueR202
Loki, God of MischiefBlueR404
Ms. Marvel, Kamala KhanBlueR202
Multiversal IncursionBlueM101
Namor the Sub-MarinerBlueM404
Secret InvasionBlueR101
S.H.I.E.L.D. Flying CarBlueR404
Tony Stark // The Invincible Iron ManBlueM101
The Wondrous WaspBlueR202
Baron Helmut ZemoBlackR303
Black Widow, Super SpyBlackM000
Construct a Cosmic CubeBlackR202
Doctor DoomBlackM202
Doom Reigns SupremeBlackR404
Elektra, Daughter of the HandBlackR202
M.O.D.O.K.BlackM303
Super-SkrullBlackR202
Thunderbolts ConspiracyBlackR303
Avengers DisassembledRedR303
Fin Fang FoomRedR505
Hawkeye, Master MarksmanRedR505
Mjölnir, Hammer of ThorRedM404
Quicksilver, Brash BlurRedR404
The Scarlet WitchRedR112
Thor, God of ThunderRedM000
Earth's Mightiest HeroesGreenM404
Epic FightGreenR505
Heroic FeastGreenR404
Mole Man, Moloid MasterGreenR202
Shang-Chi, Master of Kung FuGreenM101
The Unbeatable Squirrel GirlGreenR404
World War HulkGreenR516
Absorbing ManMulticolorR213
Alien InvasionMulticolorR404
Ares, God of WarMulticolorR404
Armor WarsMulticolorR415
The Astonishing Ant-ManMulticolorR516
Avengers: Under SiegeMulticolorR303
Cloak and Dagger, EntwinedMulticolorR404
The Coming of GalactusMulticolorM000
Daredevil, Man Without FearMulticolorR404
King T'Challa // Black Panther, Hope EnduringMulticolorM314
The Kingpin of CrimeMulticolorR303
The Mighty Thor, Jane FosterMulticolorR202
Moon Girl and Devil DinosaurMulticolorR404
The Ruinous Wrecking CrewMulticolorR404
Scientist Supreme of A.I.M.MulticolorR101
The Serpent SocietyMulticolorR404
Storm, WindriderMulticolorR202
The Super Hero Civil WarMulticolorR303
Taskmaster, Mercenary MimicMulticolorR202
Thanos, the Mad TitanMulticolorM213
Vision QuestMulticolorR101
Winter Soldier, Icy AssassinMulticolorR112
Wolverine, Fierce FighterMulticolorR303
Worlds Within WorldsMulticolorR101
Arc ReactorArtifactR415
Captain America's ShieldArtifactR202
Cosmic CubeArtifactM112
Iron Man ArmorArtifactM202
Super-AdaptoidArtifactR505
The Ten RingsArtifactM000
Ultron, Artificial MalevolenceArtifactM101
The VisionArtifactR415
Castle DoomLandR303
Dark FortressLandR303
Gathering PlaceLandR202
Gleaming BastionLandR303
Hidden LairLandR101
Training CompoundLandR505
Harbinger of the SeasMARM101
Cyberdrive AwakenerMARM101
Deadly DisputeMARM101
BedlamMARM101
Fiery EmancipationMARM101
Beast WithinMARM101
Warleader's CallMARM101
Horn of GreedMARM101
Roaming ThroneMARM101

Conclusion

Opening 180 packs to practice Limited is an extravagant practice. I hope this article gives readers something beyond just opening packs to see what cool stuff is inside, and that occasionally, through Limited, you can experience the gift the design team carefully prepared for players. MSH is probably the Limited set in which, since DSK, I feel almost every color pair and almost every card has a reason to exist. If real cards feel too expensive to play, you might try opening MTGA or MO first.

The right set, the right people; what could be a better way to have fun than this?

Note 1:If you want to record your pick order while drafting, besides taking photos as you go, you can also consider not changing the order of each card during the draft, and after the draft ends, lay the picked cards out in order to get a “Replay” effect. Interested readers may want to give it a try.

cephille
cephille
aka 豬鼻子的mtg世界, one of the site's co-founders.
Enjoys every competitive MTG format, both constructed and limited.
Hopes this site brings MTG lovers together to share their ideas.
Title
If You Had a Case of MSH Play Boosters, What Would You Do With It?
Author
cephille
Created at
July 14, 2026
License
This work is licensed under CC BY-NC-SA 4.0 .

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