Marvel Super Heroes (MSH) Limited Review: Red

Marvel Super Heroes (MSH) Limited Review: Red

T1BloodMoon
June 17, 2026·Limited > MSH·- views

Note: This article was translated from Chinese by AI and may contain errors. Read the original Chinese version.

Marvel Super Heroes (MSH) holds its Prerelease events on June 19, 2026, and releases officially a week later on June 26, 2026. Want to know more about how each card rates and plays in Limited? Then check out this series of MSH Limited reviews!

Ratings

Avengers Disassembled
Score: 3.0
Comment: Plain, unadorned red sweeper. The ability to blow up lands occasionally works wonders this time, with more dual lands and utility lands around.

Blazing Crescendo
Score: 2.0
Comment: It pumps while drawing you an extra card, which is decent value.

Crimson Operative
Score: 3.0
Comment: Although the body is a bit small, it draws you a card on entering, which is quite key in red-white where you need lots of resources to support prowess triggers.

Death to Our Enemies
Score: 2.5
Comment: As a source of additional costs and a follow-up board clearer, it’s pretty good in red-white noncreature or red-blue artifact decks; in red-green and red-black you’ll have to see whether you have enough noncreature spells to trigger the effect.

Evil's Thrall
Score: 2.0
Comment: Act of Treason effects are usually sideboard material in Limited, but if you’re centered on villains, main-decking it brings higher value, and controlling a creature for two turns can sometimes decide the game.

Fin Fang Foom
Score: 3.0
Comment: A 4/3/5 flying body is decent. The ability below mostly triggers when you target an opponent’s artifact creature. For example, with a removal spell you can target the artifact creature, then copy it to kill another, non-artifact creature, then pump up and beat your opponent down.

Hawkeye, Master Marksman
Score: 3.0
Comment: Basically nobody can win an early trade against it, and its ability can help teammates clear the way, draw cards, and hit face. The earlier it comes down, the stronger it gets.

Hawkeye, Young Avenger
Score: 2.5
Comment: Usually a defensive creature, but it works wonders with his bow on the next card.

Hawkeye's Bow
Score: 2.5
Comment: Following on from the previous card, although it’s an average Equipment, if Hawkeye wields it, dealing four damage to your opponent each time he attacks or becomes tapped adds up to a considerable amount of damage.

Hex Magic
Score: 2.5
Comment: Note that the cards you exile from your hand can still be played until the end of your next turn, which is like playing with twice the cards.

Hire a Crew
Score: 2.0
Comment: An instant-speed team-wide pump that also comes with a 2/1 menace villain. If your opponent has red, watch out for this card.

HULK SMASH!
Score: 2.5
Comment: Although the Teamwork cost is a bit steep, being an instant makes up for it, and overall it’s a decent removal spell.

Human Torch, Johnny Storm
Score: 2.5
Comment: A decent flying body, and the card-draw trigger is quite easy, making it a good filler card.

HYDRA Assault Robot
Score: 2.5
Comment: One of the damage sources for artifact or villain decks, and scary when you have multiples.

Iron Fist, Living Weapon
Score: 2.5
Comment: Better suited to red-white, where it plays the role of clearing the way and adding damage.

Jessica Jones, Private Eye
Score: 2.5
Comment: Every two turns, reveal two cards that you can use this turn, so resources can slowly pull ahead.

K'un-Lun Warrior
Score: 2.5
Comment: A decent looting filler creature.

Kree Sentinel
Score: 2.5
Comment: Finds a land early, and in the midgame it’s decent to bring down for defense or offense.

Lightning Strike
Score: 3.0
Comment: Lightning Strike is back, plain and powerful.

Loki Laufeyson
Score: 2.5
Comment: If it can copy a spell like Lightning Strikeor Blazing Crescendofor value it’s pretty good, otherwise as a two-mana filler it’s a bit ordinary.

Machinesmith Automaton
Score: 2.5
Comment: The higher your artifact density, the stronger it gets, and trample gives it a damage source that can’t be ignored.

Misty Knight, Hero for Hire
Score: 2.5
Comment: With connive, it can end up being discard one, draw two for two mana.

Mjölnir, Hammer of Thor
Score: 2.5
Comment: It can serve as a source of removal on entering plus damage output, or an instant-speed sweep in an emergency. It’s fairly flexible to use, but it can only be equipped to creatures it considers good guys.

Worthy refers to a red or white creature that is not a villain.

Photon Blast Barrage
Score: 1.5
Comment: Two damage for three mana, three for four, a burn spell with rather low damage, and being a sorcery also limits the freedom of when you can use it.

Quicksilver, Brash Blur
Score: 2.0
Comment: A creature that can come in as early as the start of the game, but the body is just 1/1, and even after power-up it’s only a 2/2 double striker, so it’s better suited to early aggro decks.

Red Hulk
Score: 3.0
Comment: Huge and a real hassle. As long as it is repeatedly dealt damage, it can keep reflecting damage to any target, and if you don’t have removal it’s a pain to deal with.

Repulsor Blast
Score: 2.5
Comment: Five damage for four mana, and with Teamwork you can add more to the face. Note that if you lose your creature target, the two damage mode won’t trigger either.

The Scarlet Witch
Score: 3.0
Comment: Plain, unadorned cost reduction that makes it easier to cast your big spells.

Speed, Young Avenger
Score: 2.5
Comment: Very suitable for red-white as an attacker with trample that can’t be blocked, dealing direct damage to your opponent through cheap noncreature spells, but it’s relatively weak if your opponent also has haste creatures.

Stark Industries Executive
Score: 2.5
Comment: Sitting on the battlefield it acts as ongoing ramp toward big plays, a decent filler creature in any deck.

Super Speed
Score: 2.5
Comment: A card that fits the red-white prowess theme very well, with first strike and haste both strong on offense.

Team Tactics
Score: 2.5
Comment: It’s very easy to accidentally blow through your opponent’s combat trick.

Thor, God of Thunder
Score: 3.5
Comment: The God of Thunder, Thor, has arrived. Entering returns a card from the graveyard, and combined with noncreature spells it deals considerable damage, with an excellent body too. A creature worth moving into red for.

Truck Toss
Score: 2.5
Comment: Four instant-speed damage is well suited to adding damage or finishing the game.

Vision of Love
Score: 3.0
Comment: Instant-speed card draw is just strong.

Volcanic Villain
Score: 2.5
Comment: A creature recommended for use in aggro decks.

Wonder Man, Hollywood Hero
Score: 3.0
Comment: Although power-up is relatively expensive to activate, after two activations the creature is usually a size larger than your opponent’s, and if it can be paired with the value from Hulk, Gamma Goliath, it’s extremely high.

Conclusion

As the color with a large number of both heroes and villains, red is extremely powerful whether in strong offense or burn, truly worthy of being the color that loves fighting most. I look forward to everyone using red in Limited to make the blood flow like a river.

T1BloodMoon
T1BloodMoon
aka 炸地·血月·組合技 and 夸寶終曲. A tournament casual player who loves constructed, with decks from Standard all the way to Legacy, plus both casual and competitive Commander decks. Favourite constructed decks are combo and anything with Blood Moon. Was once told I wouldn't know how to play Magic without combo.
Title
Marvel Super Heroes (MSH) Limited Review: Red
Author
T1BloodMoon
Created at
June 17, 2026
License
This work is licensed under CC BY-NC-SA 4.0 .

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