Outlaws of Thunder Junction (OTJ) Limited Introduction: Green
Note: This article was translated from Chinese by AI and may contain errors. Read the original Chinese version.
Outlaws of Thunder Junction (OTJ) holds its prerelease events on April 12, 2024, and is officially released one week later on April 19, 2024. Want to know more about individual card ratings and some potentially fun combinations in Limited? Then check out this series of OTJ Limited introductions!
For the mechanics, see this article: Outlaws of Thunder Junction Mechanics Explained
Rating Scale
5.0: Unconditional first pick
4.0: First-pick value
3.5: Strong enough but not necessarily a first pick
3.0: Above average (you’ll really want it in your final deck)
2.5: Average, maybe around a 6th or 7th pick in the draft
2.0 to 1.0: Below average (you’d rather not play it than play this card)
0.5 to 0.0: Unplayable (basically don’t play it, playing it only helps you lose)
Green

GY_Player: 3.0
A good body, and it can also provide trample when plotted. It is ideal to use in the early, mid, or late game.

GY_Player: 2.5
The main set doesn’t have many fight spells, but OTP has some useful ones, such as Clear Shot and Primal Might. If you get them, it will be much stronger.

GY_Player: 2.5
The creatures in this set have good bodies, and there is a decent chance of drawing cards with the ability.

GY_Player: 1.0
An instant-speed fight is great, but this cost is way too high! Perhaps it’s meant to pair with plot, casting a creature for free and then having it fight two.

GY_Player: 2.5
As mentioned for Beastbond Outcaster, four power is fairly common so you needn’t worry about being unable to kick it, not to mention that giving Bristlepack Sentry one more power makes it self-sufficient. A good two-drop for the curve.

GY_Player: 4.5
A super strong mana sink that can end the game by itself, and it is even stronger in green-white.

GY_Player: 2.5
With a Desert, it is a five-mana 6/5 big guy, and it draws a card when killed by a single removal spell. It’s a pity it has no evasion.

GY_Player: 4.0
Did someone just mention big guys? It can come out at four mana! It even has trample, and in the graveyard it can also ramp and pave the way for other Desert-themed cards.

GY_Player: 3.0
Note that finding lands other than dual-color Deserts lets it enter untapped, so you can hold up a combat trick or use your mana fully. Finding a Desert means fetching an extra color at once, and pulling the good cards from each color to play a multicolor good-stuff deck is not a bad idea.

GY_Player: 2.5
A three-mana 4-power creature is a very sweet curve, but unfortunately its toughness is only two, so it is easily traded up with. Even so, giving the whole team trample still has a certain strategic value.

GY_Player: 2.0
Besides entering with +1/+1 counters when cast with plot, it also enters as a 5/5 via Cloudshift and reanimation. But in most cases using plot drags the tempo a bit, since four mana is not small.
(By the way, why does it have spurs on its front legs?)

GY_Player: 3.5
The body is passable, but the value is the point. However, green isn’t good at the crime theme, so a small deduction.

GY_Player: 3.0
Besides granting trample, it also gives “can be blocked by only one creature”, so the kill threshold is very high.

GY_Player: 3.0
I suspect Wizards is secretly driving Both the body and the abilities are good, but the crew cost is a bit high.

GY_Player: 2.5
For a green combat trick, +2/+2 is not the best, but that’s only the floor, and in red-green it easily adds more. The Treasure it creates is very useful for ramping or color fixing.

GY_Player: 4.5
All three keywords are great, and the color requirement is light too, so even in the second or third pack you can splash a little green for it.

GY_Player: 2.5
A mana dork that can produce any color. Multicolor decks with a green base will very much want to pick up a few. The triggered ability can catch the opponent off guard with an extra blocker or another spell cast.

GY_Player: 3.0
Only producing green is a little disappointing, but it is very important in a Mount-themed deck, and if your deck doesn’t have many colors, it is actually quite sufficient.

GY_Player: 1.0
Although one card can fetch four colors, passing on turn four… Maybe it’s fine in a sealed pool, but in a draft you probably have a pile of lands and no life to use them.

GY_Player: 4.0
Putting a counter each turn is already a quite powerful ability, and after being crewed, attacking can also pump the target creature, so it is a big threat as long as it stays on the battlefield.

GY_Player: 2.5
It fetches a land to hand on entering without losing card advantage. With one Desert on the battlefield its body is slightly failing, but after two Deserts it is a decent body.

GY_Player: 3.0
Although the toughness is a bit low, plotting on turn three lets you do a lot on turn four (free entry, generate mana for a five-drop creature, plus card draw), and the follow-up resources it brings can’t be underestimated.

GY_Player: 2.5
Even if you don’t mill a land, it makes a Treasure, so you don’t lose out. Sometimes making a Treasure may even be stronger.

GY_Player: 5.0
An outstanding body with trample. As long as you reach one enter-the-battlefield counter placement it’s a huge win, and if it isn’t removed right away the game is over.

GY_Player: 2.5
It can pair with ETB creatures to reuse their enter abilities, and becomes a 4/5 when attacking. The body is very good, so you can kick it out with no worries.

GY_Player: 3.0
It makes every creature that enters afterward one size bigger, turning 3-power creatures into 4-power ones, which makes red-green’s ferocious theme easier to achieve.

GY_Player: 1.5
It adds a fair amount to the body, and when it goes from the battlefield to the graveyard it also draws a card, but the high cost is a fatal flaw.

GY_Player: 2.5
One of the few graveyard payoffs in the environment, and a bomb in black-green decks that fill the graveyard. It also has lots of cards to pair with, such as Raucous Entertainer, Railway Brawler, and Full Steam Ahead.

GY_Player: 4.0
One plus two or two plus one can both easily turn the tide on the opponent’s turn, and even if you only do the third mode, you can make sure your advantageous board isn’t destroyed.

GY_Player: 2.5
Compared with other tricks, putting +1/+1 counters can qualitatively change a 3-power creature, and it is also more useful against a direct kill.

GY_Player: 3.5
A six-mana 7/7 body can beat the entire environment, and having ward is also excellent. By the way, the activated ability looks so familiar, isn’t it Herd Migration?

GY_Player: 2.5
Slightly mediocre compared with other green bodies, but compared with other colors it is already big-brother level, not to mention it has evasion and lifegain.

GY_Player: 3.0
The second of the few graveyard payoffs. Each turn, attacking after crewing makes it bigger and bigger, and it is super strong in a brawl. Worthy of being a honey badger.

GY_Player: 2.5
A great fight spell, and even more wonderful in a Mount theme. +1/+1 counters are far too important in this set.

GY_Player: 3.0
The first mode costs more because it puts +1/+1 counters, but the point I care about most is the third mode: if your creature wins the fight, it can be used as a two-mana draw two.

GY_Player: 2.5
This set has no shortage of big-fist creatures, and Mercenary tokens to pair with, so summoning a big guy for two mana is a great deal. But if the high-power creature can’t hold the ground it gets awkward, and the floor is low, so the score isn’t too high.

GY_Player: 2.5
Thanks to the existence of the BIG set, a creature in the main deck that can destroy artifacts occasionally works wonders.
Conclusion
Personally, I feel green in this set is plain and unadorned. The creature bodies are commendable, but removal is much weaker. When things go well it is very satisfying, and when they don’t… (laughs
This time there are 37 green cards in total
- The average score is 2.8
- The highest score is 5.0
- The lowest score is 1.0
- Title
- Outlaws of Thunder Junction (OTJ) Limited Introduction: Green
- Author
- GY_Player
- Created at
- April 12, 2024
- License
- This work is licensed under CC BY-NC-SA 4.0 .
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