Marvel's Spider-Man (SPM) Limited Overview — Colorless, Lands
Note: This article was translated from Chinese by AI and may contain errors. Read the original Chinese version.
Marvel’s Spider-Man (SPM) will hold its Prerelease events on September 19, 2025, and officially launch one week later on September 26, 2025. Want a better understanding of individual card ratings and advice for Limited? Then check out this series of SPM Limited overviews!
In addition, because of licensing issues, this set’s physical paper cards and its online (MTGA, MTGO) digital cards will be presented with different card names and different card art, but with the same rules text (a few proper nouns on some cards still differ). Therefore, this Limited overview presents both versions of the card art together for readers to compare.
- For an introduction to the mechanics, see this article: Marvel’s Spider-Man Mechanics Breakdown
- The physical card set is named Marvel’s Spider-Man (SPM)
- The online version of the set is named Through the Omenpaths (OM1)
Rating Scale
5.0: An unconditional must-pick that brings an almost game-winning advantage
4.5: An unconditional must-pick if you are in the right colors, bringing a huge advantage
4.0: First-pick value, with excellent synergy with the color pair’s theme, and a deciding card for splashing / switching colors or entering a color pair
3.5: Top uncommons and commons of the set and other sufficiently strong cards, with good synergy with the color pair’s theme, and a key card for entering a color pair
3.0: Important cards for the color pair’s theme and other above-average cards that you would want in your final deck
2.5: Average level, usually a decent curve filler
2.0 to 1.0: Below average; you generally prefer not to play them, and can use them as filler if necessary, but not too many
0.5 to 0.0: Unplayable; basically do not play them, as they will only help you lose
Ratings
Colorless

Score: 3.0
Comment: A top-tier one-mana Food. Besides the normal two-mana sacrifice to gain three life and draw a card, it has one more ability that improves the board without costing a card. Although the latter is at sorcery timing, it is still an above-average lubricant.

Score: 2.5
Comment: A weapon that fills the curve early and, late in the game, can give creatures costing five or more a free equip. If you can meet the trigger condition it is indeed quite strong; if not, it degrades into a card with very low cost efficiency.

Score: 2.5
Comment: A two-mana card-draw spell that does not cost you a card at all. Besides the draw-one-on-enter ability, if you have black you can gain another creature card, though only if there is a creature among the top four cards.

Score: 2.5
Comment: A classic three-mana artifact that produces any color. Usually such cards come with an advantage ability beyond producing mana, and this time it makes a Food on entering. Middle of the road; slow-to-midrange decks can consider playing one.

Score: 2.5
Comment: Paying four to exile two cards to be usable next turn is not very efficient, and the mana it produces can only be spent on casting exiled cards, making it even less versatile. Unless you really lack cards that generate extra resources, you do not necessarily need to use it.

Score: 3.0
Comment: It is hard to reach its ceiling in this set’s Limited. In most cases you can treat it as a vigilance creature that grows by itself and occasionally draws extra cards.

Score: 2.5
Comment: A middle-of-the-road card. If you can produce a non-Equipment artifact cheaply early, it makes a good four-mana transition. For example, if a three-mana Hot Dog Cart is used to produce the mana to cast this creature, it can also untap on entering combat and become a 3/3, which would be good tempo.

Score: 2.5
Comment: A pretty good common. Its graveyard-exiling ability can be used against blue-black, and the connive on entering also helps smooth your hand.

Score: 2.0
Comment: An enter ability that fills the board, especially effective in white-green, where you can return a flying creature to hand after it attacks, helping a Spider be cast with its alternative cost.

Score: 2.5
Comment: Crew can help with web-slinging, and attacking for four with Crew 2 is already a decent stat line. On top of that it can help another bigger, more threatening creature go unblocked. Used well, it is a card worth considering for your deck.

Score: 1.5
Comment: At its best it can copy a very strong ability, but in most such situations you are already ahead, so this card has trouble being the key. It is not recommended to prioritize it.

Score: 3.5
Comment: A quality Equipment. Flying and haste are quite key abilities in Limited, and if you can attach it to your strongest creature, you can build a large advantage. If you can make effective use of the mayhem ability, this card’s strength goes up another notch.

Score: 2.5
Comment: The ability to put a land on top of your library is actually weak, but this Spider also has reach and is a key creature type in this set, so it reaches the average score.

Score: 2.5
Comment: A quality Spider-theme Vehicle. It can not only crew to tap creatures and thereby activate web-slinging, but also gain power and toughness by the number of Spiders, and combined with trample it is a very practical Vehicle.

Score: 2.5
Comment: A creature with slightly poor stats and a deathtouch ability that only works against Spiders. If it could not be reused from the graveyard after dying, it would basically be a below-average card; mostly it can be used to fill the curve.

Score: 2.0
Comment: Casting it for one mana can fill the early-game gap, but equipping it for three mana for only +2/+2 is a low mana conversion rate. Unless you have Spider-related synergies, it is a merely passable filler.

Score: 2.5
Comment: Five mana for five damage is not very efficient, but it is still a colorless removal spell and reasonably serviceable. Its attached artifact-destruction ability is not key in this set and can only be counted as a bonus.

Score: 2.5
Comment: Fetching a land to hand for three mana is not the most efficient, and Crew 2 only buys a 3/1 body that can also help with swinging. Suitable as the 20th to 23rd card of your deck.
Lands

Score: 3.0
Comment: As a color-fixing land, its own fixing is not the best, but it can give legendary creatures menace, and with a total of 84 legendary creatures in this set’s Limited, if built well its usefulness rises greatly.

Score: 3.0
Comment: As a monocolored shock land where you choose the color, it is quite a special design with a high degree of flexibility, and basically any build of two or more colors would be very happy to include it.


Score: 2.5
Comment: This time the two-color lands are not just simple fixing; in the mid-to-late game they let you make better use of spare mana to surveil. They can be called some of the better common two-color lands.

Score: 3.0
Comment: The return of the three-color land is genuinely fun, taking everyone back to New Capenna. This time the bonus ability on the three-color lands is no longer cycling. This one, for example, lets you pay two life to play it from the graveyard, which for builds that discard cards can count as a form of card advantage.

Score: 3.0
Comment: A Bant three-color land whose activated ability, like web-slinging, returns a tapped creature to hand. If that creature has a quality enter ability, it is a nice way to accelerate.

Score: 2.5
Comment: A better-looking Evolving Wilds, more effective in multicolor decks, and besides fixing it can also thin your library.
Conclusion
This set’s colorless cards can be called merely passable, with few surprises, but there are still some cards that can shine with different themes, as well as some very powerful Equipment. As for lands, the biggest surprise is none other than the return of the three-color lands. If included in your deck, they can make the multicolor effect of a given color pair even better. Wishing everyone a good time with this set. Go and feel the charm of the crossover set!

- Title
- Marvel's Spider-Man (SPM) Limited Overview — Colorless, Lands
- Author
- Peter
- Created at
- September 18, 2025
- License
- This work is licensed under CC BY-NC-SA 4.0 .




