Avatar: The Last Airbender (TLA) Limited Review — Black

Avatar: The Last Airbender (TLA) Limited Review — Black

cephille
November 12, 2025·Limited > TLA·- views

Note: This article was translated from Chinese by AI and may contain errors. Read the original Chinese version.

Avatar: The Last Airbender has its prerelease events on November 14, 2025. Want to know more about how each card rates in Limited, with recommendations? Then check out this series of TLA Limited reviews!

Rating Scale

5.0: Always take it; gives you a near-winning advantage
4.5: Always take it if you’re in the right colors; gives you a huge advantage
4.0: First-pick quality; excellent synergy with the archetype’s theme, and can be the deciding card for splashing, switching colors, or entering a color pair
3.5: Top uncommons and commons of the set, plus other strong cards; good synergy with the archetype’s theme, and a key card for entering a color pair
3.0: Important cards for an archetype’s theme, plus other above-average cards; you’ll want them in your final deck
2.5: Average, usually a decent curve filler
2.0 to 1.0: Below average; you generally prefer not to play them, and can use them as filler if necessary, but not too many
0.5 to 0.0: Unplayable; basically never play it, it will only help you lose

Card Ratings

Azula Always Lies
Rating: 2.5
Comment: A flexible interaction. If used in combat it can have an effect similar to -2/-2, except the +1/+1 counter stays around permanently.

Azula, On the Hunt
Rating: 3.5
Comment: A solid body. If you can keep her alive and attacking, and assuming you sacrifice a Clue to pay for firebending, that is effectively drawing an extra card every turn, and the advantage snowballs quickly.

Beetle-Headed Merchants
Rating: 3.0
Comment: A decent body. Paired with a few small creatures or Clues, it attacks, draws cards, and grows all at once. If the opponent doesn’t deal with it in time, it has a high chance of locking up the game. For a common, being able to fight and generate value is quite excellent.

Boiling Rock Rioter
Rating: 3.5
Comment: A strong card for the Ally theme, and a quality 3-drop for your curve.

Buzzard-Wasp Colony
Rating: 2.5
Comment: The body itself is unimpressive, and it needs artifacts or creatures to draw cards. Lurking on the battlefield and growing is nice, but it also requires your creatures to have counters.

Callous Inspector
Rating: 2.5
Comment: It deals damage early, and in the mid to late game it can block and then earn you a Clue. An excellent 1-drop for your curve, and it gets even better with a few Equipment or pump spells!

Canyon Crawler
Rating: 2.5
Comment: Early on it finds you a land, and in the mid to late game it shows up as a threat. The extra Food to gain a bit of life is nice, too.

Cat-Gator
Rating: 3.0
Comment: In mono-black it’s a one-hit kill, and the lifelink gains you life when it deals damage. But for every additional color you mix in, this rating drops by 0.5, so don’t play it in three or more colors.

Corrupt: Everyone’s making sorceries into creatures these days, huh? Good thing I win by costing one less mana…

Corrupt Court Official
Rating: 2.5
Comment: A reprint of Corrupt Court Official. Rather than slamming it down on time on turn 2, it’s better to wait until the opponent’s hand has run down to a certain point to use it. Otherwise it can’t really take part in combat on the battlefield and is just sacrifice fodder.

Dai Li Indoctrination
Rating: 2.5
Comment: Discarding a card for 2 mana isn’t very appealing, but earthbend 2 matters a lot more in a black-green deck.

Day of Black Sun
Rating: 4.0
Comment: This sweeper first makes creatures lose their abilities and then destroys them, so it can wipe out indestructible creatures, and their dies abilities won’t trigger either.

Deadly Precision
Rating: 2.5
Comment: Paired with Clues or Food it’s excellent removal, but if you have to pay five mana for it, it’s pretty ordinary.

Epic Downfall
Rating: 3.0
Comment: Quality removal that lets a small creature take down a big one.

Fatal Fissure
Rating: 2.5
Comment: A rather subtle card. It can reanimate a small creature as a 4/4 land creature, but if the creature that died was higher in value, you may still prefer a traditional 2-mana way of crawling back (for example: Fake Your Own Death)

The Fire Nation Drill
Rating: 3.5
Comment: Treat it as a 4-mana sorcery-speed kill spell, but don’t forget it has to tap itself as well. As a 6/3 trampling Vehicle with crew 2, it’s also fairly capable of fighting.

Fire Nation Engineer
Rating: 3.5
Comment: It doesn’t need to attack itself. As long as you attack that turn, raid triggers at end of turn and puts a counter, and it can even go on Vehicles!

Fire Navy Trebuchet
Rating: 3.0
Comment: A 0/4 reach wall that blocks most flyers, and without attacking itself it makes every attack deal 2 extra damage. The artifact creature it sends out is only sacrificed at end of turn, so it can also serve as fodder for a sacrifice theme.

Foggy Swamp Hunters
Rating: 2.5
Comment: If you can reliably draw two, it keeps your life total healthy. If you can’t, you don’t necessarily need to play it.

Foggy Swamp Visions
Rating: 1.5
Comment: Unless you have many creatures with enters, leaves, or dies abilities sitting in the graveyard, there’s no reason to play this.

Heartless Act
Rating: 3.5
Comment: Basically close to a clean kill. Removing counters can also kill land creatures made by earthbend 3 or less, though it’s a bit annoying if the opponent’s threat has a counter on it and so can’t be killed.

Hog-Monkey
Rating: 2.5
Comment: Gives menace to creatures with counters on them, and works very well with earthbend. Occasionally you can also exhaust it to give yourself menace when attacking.

Joo Dee, One of Many
Rating: 3.0
Comment: The engine that kicks off white-black sacrifice. Consider the surveil 1 a freebie.

June, Bounty Hunter
Rating: 3.0
Comment: A very capable bear, and in the mid to late game it can also eat small creatures to draw cards.

Koh, the Face Stealer
Rating: 4.0
Comment: It can serve as a clean kill with a great body, and it has an extra win condition in the late game, but it’s a bit clunky. Don’t forget, this card is not Agatha’s Soul Cauldron: it doesn’t say you can spend mana of any color to activate abilities, so if the colors don’t match, even if you exiled the creature, you still can’t use the ability! Also, it only has the activated abilities of the creature it most recently exiled. If another exiled creature has an ability you’d rather use, you have to pay 1 life again to switch the ability over. After all, a person only has one face at a time, even a spirit.

Lo and Li, Twin Tutors
Rating: 3.5
Comment: A rare black tutor that works with Lesson cards. The Lesson spell having lifelink basically ties it to red-black, but if other black-based color pairs have Lessons worth playing, they’re worth including too. Being able to find a Noble makes it more reliable at getting the royals of the various nations into your hand when you draw them.

There are 14 cards with the “Noble” type in this set. If you’re in the right colors and can cast them, they all have a certain amount of strength.

Mai, Scornful Striker
Rating: 3.0
Comment: A 2-mana 2/2 first striker is the supreme ruler of bears, but it worries about running into 2/3s. Whether the static ability is any good depends on the opponent, and be careful not to hurt yourself with it.

Merchant of Many Hats
Rating: 2.5
Comment: Now black’s bears can be reused over and over, too.

Northern Air Temple
Rating: 1.0
Comment: The worst Shrine on its own. Draining one or two life is usually irrelevant.

Obsessive Pursuit
Rating: 3.5
Comment: The first ability alone is worth this rating, and sacrificing to draw before each attack will at least make your creatures bigger. Even better with other effects that sacrifice when attacking! Note that the sacrifice activation has to resolve before the attack; choosing whether to sacrifice upon attacking isn’t counted.

Ozai's Cruelty
Rating: 2.5
Comment: Mind Rot has made it into the curriculum too, and it can also finish off 2 extra points of damage.

Phoenix Fleet Airship
Rating: 4.0
Comment: A sacrifice deck can keep sending out flying Vehicles, but turning them into creatures realistically still relies on crew… wait… this is exponential growth (1→2→4→8)! If the sacrifice theme is running smoothly, in three turns you can make eight 4/4 flyers for a total of 32 power on board!

Pirate Peddlers
Rating: 2.5
Comment: It should be usable in a white-black sacrifice deck; skip it if you won’t be sacrificing.

Raven Eagle
Rating: 4.0
Comment: The new Graveyard Trespasser! A 3-drop 2/3 flyer with exile effects on entering and attacking, and if it exiles a creature card it can keep making Clues! Clues also serve the blue-black draw-two theme well and get you extra life differential, so blue-black decks will love this card!

117
Rating: 5.0
Comment: Chapter I is a sweeper, Chapter II is Lobotomy, and in Chapter III, after it flips, the 5/5 menace hits and digs through the opponent’s graveyard, with a chance to dig out more than one creature. Firebending 3 makes that graveyard-digging effect even stronger!

Don’t forget, the combat phase doesn’t end immediately after combat damage is dealt, so you still have the chance to use the mana produced by firebending to pay for Fire Lord Sozin’s ability in the end of combat step!

Ruinous Waterbending
Rating: 2.5
Comment: Very strong in a white Ally deck, and waterbend can also give you a big gulp of life.

Sold Out
Rating: 3.0
Comment: Reliable 4-mana exile removal that can also buy back a Clue. In red-black, firebending makes it easier to cast, and the Clue supports the sacrifice theme.

Swampsnare Trap
Rating: 2.5
Comment: Basically a 3-mana sorcery-speed clean kill, and more efficient against flyers.

Tundra Tank
Rating: 3.0
Comment: A 3-mana 4/4 Vehicle isn’t bad, and crew 1 is very practical.

Wolfbat
Rating: 2.5
Comment: A Wind Drake that might get two lives. Drawing two isn’t hard in black, which is good at making Clues.

Zuko's Conviction
Rating: 3.0
Comment: Whether it’s instant-speed graveyard recovery or even reanimation, staying flexible is very important.

Conclusion

This time black performs excellently across resource usage, the sacrifice theme, making Clues, and removal. Firebending also allows for many synergies, and it’s worth experimenting with to build fun Limited decks.

cephille
cephille
aka 豬鼻子的mtg世界, one of the site's co-founders.
Enjoys every competitive MTG format, both constructed and limited.
Hopes this site brings MTG lovers together to share their ideas.
Title
Avatar: The Last Airbender (TLA) Limited Review — Black
Author
cephille
Created at
November 12, 2025
License
This work is licensed under CC BY-NC-SA 4.0 .

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